Press R or click Restart
four factions · one map · raze every enemy base
Your base earns 8 gold/s. Units are paid when queued, never refunded. The gold mine at the center adds +6/s to the sole faction with a unit inside its ring; vacated or contested, it turns neutral. Expect fights over the middle.
Queued units march to the base rally point and fight anything en route. Select your base to see its rally; right-click to move it.
Win by razing every enemy base. Lose yours and you are out; in multiplayer you spectate until every human has fallen. Quick match pairs you with one other human against two max-skill AI factions; only quick matches are Elo-rated (and a rated win means you beat the AIs too).
| Unit | Cost | Beats ×2 | Fears ×½ |
|---|---|---|---|
| ■ Infantry | 50 | ◆ Cavalry | ▲ Archers |
| ▲ Archer | 75 | ■ Infantry | ◆ Cavalry |
| ◆ Cavalry | 100 | ▲ Archers | ■ Infantry |
Archers outrange melee, cavalry is ~2× faster, same-type fights are even. Right-click an enemy to focus it; idle units guard a small radius.
| Left-drag / click | select units · click your base to select it |
| Right-click | move · attack target · set rally with base selected |
| A + left-click | attack-move: fight everything en route (Esc/right-click cancels) |
| Q / W / E · HUD buttons | queue Infantry / Archer / Cavalry (max 5 waiting) |
| Ctrl+1–9 · 1–9 | set · recall control group |
| F1 | select your whole army |
| Esc | deselect · cancel A |
| P | pause (single player & demo — not multiplayer) |
| R | restart (end screen · demo) |
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